What the hell is casually competitive? Let my magical words and brilliant brain explain. After many years of competing and shredding the competition I've grown tired of the grind, the scrims, the aim training...not that I need it. And after 15+ years of "competing" it gets to you, but taking games less seriously normally results in becoming worse at whatever game you've been playing. Luckily, I have not taken a real hit in my skill now that I have gone "casually competitive". I sound like I'm about to explain a new religion, but casually competitive to me just means you are someone who enjoys a ranked, "balanced", and competitive experience while not allowing the results of a match get to you. I'm still going for the win, I'm calling out, I'm absolutely not missing a shot (per usual), but if we lose it's...whatever. I'm not breaking down what the hell went wrong, watching replays/VODS, I'm just going on to the next match. This has made my gaming life much more enjoyable. I'll jump on COD, Rocket League or whatever it may be and I'm treating ranked as something that I enjoy competing in, but with more of a "let's see what happens" mindset rather than "we got to win this". I'm telling you people this is the way to go.
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I have always valued gameplay over graphics, but if something looked outdated even if the creators were intentionally going for a retro looking game, I definitely was more likely to look past it. Luckily, that has changed for me since playing some of the games coming from this resurrection of the "boomer shooters". I instantly need to get this off my chest, the term "boomer shooter" is fucking stupid. This term is used to describe games that are Doom-like, 90's style, or as some call them "arena shooters". I can't stand making genres more complicated than they need to be. I blame hipsters, they love making sub-genres. Anyways, I've been trying to step away from multiplayer games and start giving single players games a chance. Problem is I like shooters. Shooters in the last 15 years primarily focus on multiplayer. Thanks to the release of games like Doom (2016) a rise of single player shooters has exploded. Ultra Kill, Turbo Overkill, Amid Evil, Project Warlock, and the granddaddy of new age boomer shooters... Dusk. Dusk is such an incredible game. The movement is so smooth and easy to understand, but when mastered can bring the gameplay to a whole new level. The weaponry is very basic on paper but executed perfectly. The shotgun and super shotgun are meaty and intoxicating. Pistols are weak but will save you when you are put in a tight "oh shit" scenario. I fell in love with the hunting rifle. Single shot, super accurate, high damage just a fps fans wet dream. With Dusk the story is told through very minimal dialogue and mostly told through the environments that you find yourself in. Speaking of the environments, the level design is just chef's kiss. From fast-paced and interesting arenas to moments of nothingness in a dark, unsettling, and horrifying place, Dusk keeps you guessing in the best ways possible. Dusk is the perfect example of not judging a game by its cover... or in this case polygons. In fact, Dusk should be a shining example shown to every single aspiring game developer. Call the class "Fucking Perfection 101" |
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